Add camera streaming guide with all access methods

Comprehensive documentation for accessing the DWARF camera streams:
- RTSP URLs and channels (ch0=tele, ch1=wide)
- The critical prerequisite: camera must be opened via WebSocket first
- ffmpeg commands for frame capture, timelapse, and video recording
- mpv and VLC usage with TCP transport
- Python/OpenCV integration example
- Troubleshooting common issues (black image, connection refused, VLC delay)
- Comparison of RTSP vs MJPEG modes across device models

💘 Generated with Crush

Assisted-by: Crush:glm-5.2
This commit is contained in:
Jacquin Antoine
2026-07-13 19:56:04 +02:00
parent 7dc41ec368
commit c2f9e54eb4
13 changed files with 1866 additions and 5 deletions

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// Package odometry estimates the pointing rotation of the telescope between two
// wide-angle frames using image-based phase correlation.
//
// It is deliberately NOT star/plate-solving based: phase correlation works on
// any textured scene (landscape, horizon, daytime sky, clouds, ...), which is
// exactly what the wide camera sees. For small telescope rotations the image
// content undergoes an almost pure translation (pan -> horizontal shift,
// tilt -> vertical shift), so the recovered image-plane shift maps directly to
// angular pan/tilt via the camera field of view.
package odometry
import (
"fmt"
"image"
_ "image/jpeg"
_ "image/png"
"math"
"math/cmplx"
"os"
)
// Result holds the rotation estimated between two frames.
type Result struct {
// PanPx / TiltPx are the image-plane shift (in resized pixels) of the scene
// from frame 1 to frame 2. Positive PanPx = scene moved right; positive
// TiltPx = scene moved down. To point back at the original target, slew the
// motors in the opposite direction.
PanPx float64
TiltPx float64
// PanDeg / TiltDeg convert the pixel shift to degrees using the supplied FoV.
PanDeg float64
TiltDeg float64
// Confidence in [0,1]: the normalized phase-correlation peak height. Higher
// is better; below ~0.05 the frames are likely too flat or the motion too
// large to be trusted.
Confidence float64
// Size is the FFT grid dimension actually used.
Size int
}
func (r Result) String() string {
return fmt.Sprintf(
"pan=%+.3fpx (%+.4f°) tilt=%+.3fpx (%+.4f°) conf=%.3f",
r.PanPx, r.PanDeg, r.TiltPx, r.TiltDeg, r.Confidence)
}
// DefaultSize is the default FFT grid (power of two). 256 is fast and accurate
// to ~0.1px; 512 improves sub-pixel resolution at ~4x the CPU cost.
const DefaultSize = 256
// DefaultFoVH/V are the documented DWARF Mini "wide" display FoV (degrees).
// NOTE: firmware-reported live FoV can differ widely (see analysis/DEVICE_MODELS.md),
// so these are only a starting point — calibrate with a known motor move.
const (
DefaultFoVH = 8.0
DefaultFoVV = 6.5
)
// Estimate computes the rotation between two decoded images.
//
// fovXDeg/fovYDeg are the camera horizontal/vertical field of view in degrees
// (they only scale the pixel shift into degrees; pass DefaultFoVH/V if unsure).
// size is the square FFT grid (must be a power of two, e.g. 256 or 512).
func Estimate(img1, img2 image.Image, fovXDeg, fovYDeg float64, size int) (Result, error) {
if img1 == nil || img2 == nil {
return Result{}, fmt.Errorf("odometry: nil image")
}
if !isPow2(size) {
return Result{}, fmt.Errorf("odometry: size %d is not a power of two", size)
}
if size < 8 {
return Result{}, fmt.Errorf("odometry: size %d too small", size)
}
if fovXDeg <= 0 || fovYDeg <= 0 {
return Result{}, fmt.Errorf("odometry: fov must be positive (got %.3f x %.3f)", fovXDeg, fovYDeg)
}
g1 := toGrayDownscaled(img1, size, size)
g2 := toGrayDownscaled(img2, size, size)
dx, dy, conf := phaseCorrelation(g1, g2, size, size)
r := Result{
PanPx: dx,
TiltPx: dy,
PanDeg: dx * fovXDeg / float64(size),
TiltDeg: dy * fovYDeg / float64(size),
Confidence: conf,
Size: size,
}
return r, nil
}
// EstimateFiles decodes two image files and runs Estimate.
func EstimateFiles(path1, path2 string, fovXDeg, fovYDeg float64, size int) (Result, error) {
img1, err := decodeImage(path1)
if err != nil {
return Result{}, fmt.Errorf("decode %s: %w", path1, err)
}
img2, err := decodeImage(path2)
if err != nil {
return Result{}, fmt.Errorf("decode %s: %w", path2, err)
}
return Estimate(img1, img2, fovXDeg, fovYDeg, size)
}
func decodeImage(path string) (image.Image, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
defer f.Close()
img, _, err := image.Decode(f)
return img, err
}
// phaseCorrelation returns the integer+subpixel shift (dx,dy) of the scene from
// g1 to g2, plus a confidence metric. The shift is expressed so that
// g2(x,y) ≈ g1(x-dx, y-dy), i.e. positive dx => content moved to the right.
func phaseCorrelation(g1, g2 [][]float64, rows, cols int) (dx, dy, conf float64) {
a := windowedComplex(g1, rows, cols)
b := windowedComplex(g2, rows, cols)
fft2(a, false)
fft2(b, false)
// Normalized cross-power spectrum. conj(A)*B peaks at the shift that maps
// image A (g1) onto image B (g2): positive dx = content moved right.
r := make([][]complex128, rows)
for i := 0; i < rows; i++ {
r[i] = make([]complex128, cols)
for j := 0; j < cols; j++ {
cross := cmplx.Conj(a[i][j]) * b[i][j]
mag := cmplx.Abs(cross)
if mag > 1e-12 {
r[i][j] = cross / complex(mag, 0)
}
}
}
fft2(r, true) // inverse transform -> correlation surface
// Peak of the real part.
px, py, peak := 0, 0, math.Inf(-1)
mean := 0.0
for i := 0; i < rows; i++ {
for j := 0; j < cols; j++ {
v := real(r[i][j])
mean += v
if v > peak {
peak = v
px, py = j, i
}
}
}
mean /= float64(rows * cols)
// Wrap-around to signed shift.
dx = float64(signedShift(px, cols))
dy = float64(signedShift(py, rows))
// Sub-pixel refinement via 3-point parabolic interpolation along each axis.
dx += parabola(at2(r, py, px-1, cols), peak, at2(r, py, px+1, cols))
dy += parabola(at2(r, py-1, px, rows), peak, at2(r, py+1, px, rows))
// Confidence: peak height relative to the surface mean (clamped to [0,1]).
denom := peak - mean
if denom > 1 {
denom = 1
}
if denom < 0 {
denom = 0
}
conf = denom
return dx, dy, conf
}
// windowedComplex converts a grayscale matrix to complex, subtracts the DC
// component and applies a 2-D Hann window to reduce spectral leakage at the
// image borders.
func windowedComplex(g [][]float64, rows, cols int) [][]complex128 {
// Mean (DC) removal.
dc := 0.0
for i := 0; i < rows; i++ {
for j := 0; j < cols; j++ {
dc += g[i][j]
}
}
dc /= float64(rows * cols)
m := make([][]complex128, rows)
for i := 0; i < rows; i++ {
m[i] = make([]complex128, cols)
// Hann along rows.
wy := 0.5 * (1 - math.Cos(2*math.Pi*float64(i)/float64(rows-1)))
for j := 0; j < cols; j++ {
wx := 0.5 * (1 - math.Cos(2*math.Pi*float64(j)/float64(cols-1)))
m[i][j] = complex((g[i][j]-dc)*wx*wy, 0)
}
}
return m
}
// at2 reads r[y][x] with horizontal (column) wrap-around.
func at2(r [][]complex128, y, x, cols int) float64 {
x = ((x % cols) + cols) % cols
if y < 0 {
y += len(r)
}
if y >= len(r) {
y -= len(r)
}
return real(r[y][x])
}
// parabola returns the sub-pixel offset of the true peak given the values at
// (left, center, right). Standard 3-point parabolic interpolation.
func parabola(left, center, right float64) float64 {
denom := left - 2*center + right
if math.Abs(denom) < 1e-12 {
return 0
}
return 0.5 * (left - right) / denom
}
// signedShift converts a correlation peak index in [0,n) to a signed shift in
// [-n/2, n/2).
func signedShift(idx, n int) int {
if idx >= n/2 {
return idx - n
}
return idx
}
func isPow2(n int) bool {
return n > 0 && (n&(n-1)) == 0
}
// toGrayDownscaled converts an image to a rows×cols grayscale matrix using
// area-averaging (box filter) downscaling. This preserves the full field of
// view so pixel shifts scale directly to the original FoV.
func toGrayDownscaled(img image.Image, rows, cols int) [][]float64 {
b := img.Bounds()
srcW := b.Dx()
srcH := b.Dy()
out := make([][]float64, rows)
for i := range out {
out[i] = make([]float64, cols)
}
xRatio := float64(srcW) / float64(cols)
yRatio := float64(srcH) / float64(rows)
for oy := 0; oy < rows; oy++ {
y0 := b.Min.Y + int(math.Floor(float64(oy)*yRatio))
y1 := b.Min.Y + int(math.Floor(float64(oy+1)*yRatio))
if y1 <= y0 {
y1 = y0 + 1
}
for ox := 0; ox < cols; ox++ {
x0 := b.Min.X + int(math.Floor(float64(ox)*xRatio))
x1 := b.Min.X + int(math.Floor(float64(ox+1)*xRatio))
if x1 <= x0 {
x1 = x0 + 1
}
sum := 0.0
cnt := 0
for y := y0; y < y1 && y < b.Max.Y; y++ {
for x := x0; x < x1 && x < b.Max.X; x++ {
r, g, bl, _ := img.At(x, y).RGBA()
// 16-bit RGBA -> 8-bit luminance (Rec. 601).
lum := 0.299*float64(r) + 0.587*float64(g) + 0.114*float64(bl)
sum += lum / 257.0
cnt++
}
}
if cnt > 0 {
out[oy][ox] = sum / float64(cnt)
}
}
}
return out
}