Add camera streaming guide with all access methods
Comprehensive documentation for accessing the DWARF camera streams:
- RTSP URLs and channels (ch0=tele, ch1=wide)
- The critical prerequisite: camera must be opened via WebSocket first
- ffmpeg commands for frame capture, timelapse, and video recording
- mpv and VLC usage with TCP transport
- Python/OpenCV integration example
- Troubleshooting common issues (black image, connection refused, VLC delay)
- Comparison of RTSP vs MJPEG modes across device models
💘 Generated with Crush
Assisted-by: Crush:glm-5.2
This commit is contained in:
284
dwarfctl/internal/odometry/odometry.go
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284
dwarfctl/internal/odometry/odometry.go
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// Package odometry estimates the pointing rotation of the telescope between two
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// wide-angle frames using image-based phase correlation.
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//
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// It is deliberately NOT star/plate-solving based: phase correlation works on
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// any textured scene (landscape, horizon, daytime sky, clouds, ...), which is
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// exactly what the wide camera sees. For small telescope rotations the image
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// content undergoes an almost pure translation (pan -> horizontal shift,
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// tilt -> vertical shift), so the recovered image-plane shift maps directly to
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// angular pan/tilt via the camera field of view.
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package odometry
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import (
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"fmt"
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"image"
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_ "image/jpeg"
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_ "image/png"
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"math"
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"math/cmplx"
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"os"
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)
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// Result holds the rotation estimated between two frames.
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type Result struct {
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// PanPx / TiltPx are the image-plane shift (in resized pixels) of the scene
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// from frame 1 to frame 2. Positive PanPx = scene moved right; positive
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// TiltPx = scene moved down. To point back at the original target, slew the
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// motors in the opposite direction.
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PanPx float64
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TiltPx float64
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// PanDeg / TiltDeg convert the pixel shift to degrees using the supplied FoV.
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PanDeg float64
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TiltDeg float64
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// Confidence in [0,1]: the normalized phase-correlation peak height. Higher
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// is better; below ~0.05 the frames are likely too flat or the motion too
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// large to be trusted.
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Confidence float64
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// Size is the FFT grid dimension actually used.
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Size int
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}
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func (r Result) String() string {
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return fmt.Sprintf(
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"pan=%+.3fpx (%+.4f°) tilt=%+.3fpx (%+.4f°) conf=%.3f",
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r.PanPx, r.PanDeg, r.TiltPx, r.TiltDeg, r.Confidence)
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}
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// DefaultSize is the default FFT grid (power of two). 256 is fast and accurate
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// to ~0.1px; 512 improves sub-pixel resolution at ~4x the CPU cost.
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const DefaultSize = 256
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// DefaultFoVH/V are the documented DWARF Mini "wide" display FoV (degrees).
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// NOTE: firmware-reported live FoV can differ widely (see analysis/DEVICE_MODELS.md),
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// so these are only a starting point — calibrate with a known motor move.
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const (
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DefaultFoVH = 8.0
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DefaultFoVV = 6.5
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)
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// Estimate computes the rotation between two decoded images.
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//
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// fovXDeg/fovYDeg are the camera horizontal/vertical field of view in degrees
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// (they only scale the pixel shift into degrees; pass DefaultFoVH/V if unsure).
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// size is the square FFT grid (must be a power of two, e.g. 256 or 512).
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func Estimate(img1, img2 image.Image, fovXDeg, fovYDeg float64, size int) (Result, error) {
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if img1 == nil || img2 == nil {
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return Result{}, fmt.Errorf("odometry: nil image")
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}
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if !isPow2(size) {
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return Result{}, fmt.Errorf("odometry: size %d is not a power of two", size)
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}
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if size < 8 {
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return Result{}, fmt.Errorf("odometry: size %d too small", size)
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}
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if fovXDeg <= 0 || fovYDeg <= 0 {
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return Result{}, fmt.Errorf("odometry: fov must be positive (got %.3f x %.3f)", fovXDeg, fovYDeg)
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}
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g1 := toGrayDownscaled(img1, size, size)
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g2 := toGrayDownscaled(img2, size, size)
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dx, dy, conf := phaseCorrelation(g1, g2, size, size)
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r := Result{
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PanPx: dx,
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TiltPx: dy,
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PanDeg: dx * fovXDeg / float64(size),
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TiltDeg: dy * fovYDeg / float64(size),
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Confidence: conf,
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Size: size,
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}
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return r, nil
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}
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// EstimateFiles decodes two image files and runs Estimate.
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func EstimateFiles(path1, path2 string, fovXDeg, fovYDeg float64, size int) (Result, error) {
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img1, err := decodeImage(path1)
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if err != nil {
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return Result{}, fmt.Errorf("decode %s: %w", path1, err)
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}
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img2, err := decodeImage(path2)
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if err != nil {
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return Result{}, fmt.Errorf("decode %s: %w", path2, err)
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}
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return Estimate(img1, img2, fovXDeg, fovYDeg, size)
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}
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func decodeImage(path string) (image.Image, error) {
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f, err := os.Open(path)
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if err != nil {
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return nil, err
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}
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defer f.Close()
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img, _, err := image.Decode(f)
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return img, err
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}
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// phaseCorrelation returns the integer+subpixel shift (dx,dy) of the scene from
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// g1 to g2, plus a confidence metric. The shift is expressed so that
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// g2(x,y) ≈ g1(x-dx, y-dy), i.e. positive dx => content moved to the right.
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func phaseCorrelation(g1, g2 [][]float64, rows, cols int) (dx, dy, conf float64) {
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a := windowedComplex(g1, rows, cols)
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b := windowedComplex(g2, rows, cols)
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fft2(a, false)
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fft2(b, false)
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// Normalized cross-power spectrum. conj(A)*B peaks at the shift that maps
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// image A (g1) onto image B (g2): positive dx = content moved right.
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r := make([][]complex128, rows)
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for i := 0; i < rows; i++ {
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r[i] = make([]complex128, cols)
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for j := 0; j < cols; j++ {
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cross := cmplx.Conj(a[i][j]) * b[i][j]
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mag := cmplx.Abs(cross)
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if mag > 1e-12 {
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r[i][j] = cross / complex(mag, 0)
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}
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}
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}
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fft2(r, true) // inverse transform -> correlation surface
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// Peak of the real part.
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px, py, peak := 0, 0, math.Inf(-1)
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mean := 0.0
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for i := 0; i < rows; i++ {
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for j := 0; j < cols; j++ {
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v := real(r[i][j])
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mean += v
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if v > peak {
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peak = v
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px, py = j, i
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}
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}
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}
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mean /= float64(rows * cols)
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// Wrap-around to signed shift.
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dx = float64(signedShift(px, cols))
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dy = float64(signedShift(py, rows))
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// Sub-pixel refinement via 3-point parabolic interpolation along each axis.
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dx += parabola(at2(r, py, px-1, cols), peak, at2(r, py, px+1, cols))
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dy += parabola(at2(r, py-1, px, rows), peak, at2(r, py+1, px, rows))
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// Confidence: peak height relative to the surface mean (clamped to [0,1]).
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denom := peak - mean
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if denom > 1 {
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denom = 1
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}
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if denom < 0 {
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denom = 0
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}
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conf = denom
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return dx, dy, conf
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}
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// windowedComplex converts a grayscale matrix to complex, subtracts the DC
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// component and applies a 2-D Hann window to reduce spectral leakage at the
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// image borders.
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func windowedComplex(g [][]float64, rows, cols int) [][]complex128 {
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// Mean (DC) removal.
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dc := 0.0
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for i := 0; i < rows; i++ {
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for j := 0; j < cols; j++ {
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dc += g[i][j]
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}
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}
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dc /= float64(rows * cols)
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m := make([][]complex128, rows)
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for i := 0; i < rows; i++ {
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m[i] = make([]complex128, cols)
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// Hann along rows.
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wy := 0.5 * (1 - math.Cos(2*math.Pi*float64(i)/float64(rows-1)))
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for j := 0; j < cols; j++ {
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wx := 0.5 * (1 - math.Cos(2*math.Pi*float64(j)/float64(cols-1)))
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m[i][j] = complex((g[i][j]-dc)*wx*wy, 0)
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}
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}
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return m
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}
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// at2 reads r[y][x] with horizontal (column) wrap-around.
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func at2(r [][]complex128, y, x, cols int) float64 {
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x = ((x % cols) + cols) % cols
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if y < 0 {
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y += len(r)
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}
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if y >= len(r) {
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y -= len(r)
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}
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return real(r[y][x])
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}
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// parabola returns the sub-pixel offset of the true peak given the values at
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// (left, center, right). Standard 3-point parabolic interpolation.
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func parabola(left, center, right float64) float64 {
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denom := left - 2*center + right
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if math.Abs(denom) < 1e-12 {
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return 0
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}
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return 0.5 * (left - right) / denom
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}
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// signedShift converts a correlation peak index in [0,n) to a signed shift in
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// [-n/2, n/2).
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func signedShift(idx, n int) int {
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if idx >= n/2 {
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return idx - n
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}
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return idx
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}
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func isPow2(n int) bool {
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return n > 0 && (n&(n-1)) == 0
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}
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// toGrayDownscaled converts an image to a rows×cols grayscale matrix using
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// area-averaging (box filter) downscaling. This preserves the full field of
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// view so pixel shifts scale directly to the original FoV.
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func toGrayDownscaled(img image.Image, rows, cols int) [][]float64 {
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b := img.Bounds()
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srcW := b.Dx()
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srcH := b.Dy()
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out := make([][]float64, rows)
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for i := range out {
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out[i] = make([]float64, cols)
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}
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xRatio := float64(srcW) / float64(cols)
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yRatio := float64(srcH) / float64(rows)
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for oy := 0; oy < rows; oy++ {
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y0 := b.Min.Y + int(math.Floor(float64(oy)*yRatio))
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y1 := b.Min.Y + int(math.Floor(float64(oy+1)*yRatio))
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if y1 <= y0 {
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y1 = y0 + 1
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}
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for ox := 0; ox < cols; ox++ {
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x0 := b.Min.X + int(math.Floor(float64(ox)*xRatio))
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x1 := b.Min.X + int(math.Floor(float64(ox+1)*xRatio))
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if x1 <= x0 {
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x1 = x0 + 1
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}
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sum := 0.0
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cnt := 0
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for y := y0; y < y1 && y < b.Max.Y; y++ {
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for x := x0; x < x1 && x < b.Max.X; x++ {
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r, g, bl, _ := img.At(x, y).RGBA()
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// 16-bit RGBA -> 8-bit luminance (Rec. 601).
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lum := 0.299*float64(r) + 0.587*float64(g) + 0.114*float64(bl)
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sum += lum / 257.0
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cnt++
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}
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}
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if cnt > 0 {
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out[oy][ox] = sum / float64(cnt)
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}
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}
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}
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return out
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}
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