Remove RRIM and Multi-Hillshade RGB, fix DTM resolution reuse bug, add --init to docker run

- Remove generate_rrim, generate_multi_hillshade, _compute_openness_both
- Remove corresponding VIZ_STEPS entries, COLORMAPS, RGB_LEGENDS, and tests
- Fix DTM resolution mismatch: existing DTM at different resolution is now
  regenerated instead of silently reused
- Propagate actual DTM resolution to visualizations and rendering
- Add --init to docker run commands for proper signal handling on Ctrl+C
- Add .playwright-mcp/ to .gitignore

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Jacquin Antoine
2026-05-14 02:19:42 +02:00
parent bf17ca4662
commit e2bd6b2536
6 changed files with 60 additions and 292 deletions

View File

@ -201,11 +201,11 @@ def _filter_nanaware(arr, filter_func, *args, use_gpu=True, **kwargs):
# ============================================================
def generate_hillshade(dem_file, basename, vis_dir, resolution, shared=None):
"""Generate multi-directional hillshade with slope shading — GPU if available.
"""Generate multi-directional hillshade with contrast enhancement — GPU if available.
Combines 4-direction hillshade (NW, NE, SW, SE) with slope shading
for improved micro-relief visibility on flat terrain.
Result = 0.7 * hillshade + 0.3 * cos(slope).
Combines 4-direction hillshade (NW, NE, SW, SE) with slope shading.
Applies percentile normalization and gamma correction to restore
contrast lost by averaging multiple azimuths.
"""
gpu_tag = " [GPU]" if HAS_GPU else ""
logger.info(f" → Hillshade multidirectionnel{gpu_tag}...")
@ -249,8 +249,20 @@ def generate_hillshade(dem_file, basename, vis_dir, resolution, shared=None):
slope_shaded = cos_slope
combined = 0.7 * combined_hillshade + 0.3 * slope_shaded
nan_mask = shared.nan_mask if shared else np.isnan(to_cpu(dem_np))
_save_tif(output, to_cpu(combined), transform, crs, nan_mask=nan_mask)
# Contrast enhancement: percentile stretch + gamma
# Averaging 4 azimuths flattens contrast — this restores it
combined_np = to_cpu(combined)
nan_mask = shared.nan_mask if shared else np.isnan(to_cpu(dem_np) if HAS_GPU else dem_np)
valid = combined_np[~nan_mask]
if len(valid) > 0:
p2, p98 = np.percentile(valid, 2), np.percentile(valid, 98)
if p98 - p2 > 0.01:
combined_np = np.clip((combined_np - p2) / (p98 - p2), 0, 1)
# Gamma correction to enhance shadows
gamma = 0.8
combined_np = np.power(combined_np, gamma)
_save_tif(output, combined_np.astype(np.float32), transform, crs, nan_mask=nan_mask)
logger.info(f" ✓ Hillshade terminé ({time.time()-t0:.1f}s){gpu_tag}")
return output
except Exception as e:
@ -528,194 +540,6 @@ def generate_openness(dem_file, basename, vis_dir, resolution, positive=True, sh
return None
def _compute_openness_both(dem, resolution, nan_mask, n_dirs=8, radius=50):
"""Compute positive and negative openness in one ray-tracing pass.
Traces rays in n_dirs directions up to radius pixels, measuring:
- positive openness: max angle above horizontal to visible terrain
- negative openness: max angle below horizontal to visible terrain
Returns (pos_open, neg_open) as float32 arrays in degrees.
NaN mask is applied after computation.
"""
rows, cols = dem.shape
res = resolution
max_dist = int(radius / res)
angles = np.linspace(0, 2 * np.pi, n_dirs, endpoint=False)
dx_dir = np.cos(angles)
dy_dir = np.sin(angles)
padded = np.pad(dem, max_dist, mode='constant', constant_values=np.nanmax(dem[~nan_mask]) + 10000 if np.any(~nan_mask) else 0)
pos_sum = np.zeros_like(dem)
neg_sum = np.zeros_like(dem)
for d_idx in range(n_dirs):
ddx, ddy = dx_dir[d_idx], dy_dir[d_idx]
max_pos_angle = np.zeros_like(dem)
max_neg_angle = np.zeros_like(dem)
for step in range(1, max_dist + 1):
px = int(round(ddx * step))
py = int(round(ddy * step))
dist_m = np.sqrt((ddx * step * res) ** 2 + (ddy * step * res) ** 2)
if dist_m < res * 0.5:
continue
elev_diff = padded[max_dist + py:max_dist + py + rows,
max_dist + px:max_dist + px + cols] - dem
pos_angle = np.arctan2(np.maximum(elev_diff, 0), dist_m)
neg_angle = np.arctan2(np.maximum(-elev_diff, 0), dist_m)
valid = ~np.isnan(elev_diff)
max_pos_angle[valid] = np.maximum(max_pos_angle[valid], pos_angle[valid])
max_neg_angle[valid] = np.maximum(max_neg_angle[valid], neg_angle[valid])
pos_sum += max_pos_angle
neg_sum += max_neg_angle
pos_open = np.degrees(pos_sum / n_dirs).astype(np.float32)
neg_open = np.degrees(neg_sum / n_dirs).astype(np.float32)
pos_open[nan_mask] = np.nan
neg_open[nan_mask] = np.nan
return pos_open, neg_open
def generate_rrim(dem_file, basename, vis_dir, resolution, shared=None,
n_dirs=8, radius=50, pmin=2, pmax=98, contrast=1.5):
"""Red Relief Image Map — RGB composite for archaeological prospection.
Combines slope, positive openness, and negative openness into a single
false-color image where:
Red = positive openness (ridges, elevated features)
Green = inverted slope (flat = bright, steep = dark)
Blue = negative openness (depressions, ditches)
Each channel is normalized via percentiles and enhanced with a gamma curve.
"""
gpu_tag = " [GPU]" if HAS_GPU else ""
logger.info(f" → RRIM (Red Relief Image){gpu_tag}...")
t0 = time.time()
output = vis_dir / f"{basename}_rrim.tif"
try:
if shared:
transform = shared.transform
crs = shared.crs
dem_np = shared.dem_np
nan_mask = shared.nan_mask
slope_rad = shared.slope_rad
dem_for_ray = to_gpu(shared.filled) if HAS_GPU else shared.filled
else:
dem_np, transform, crs = _read_dem(dem_file)
nan_mask = np.isnan(dem_np)
filled, _ = _fill_nans(dem_np)
dem_for_ray = to_gpu(filled) if HAS_GPU else filled
dy, dx = np.gradient(filled, resolution)
slope_rad = np.arctan(np.sqrt(dx**2 + dy**2))
# Compute both openness values (ray-tracing on filled DEM)
pos_open, neg_open = _compute_openness_both(
to_cpu(dem_for_ray) if HAS_GPU else dem_for_ray,
resolution, nan_mask, n_dirs=n_dirs, radius=radius
)
# Normalize each component to [0, 1] using percentiles
slope_deg = np.degrees(slope_rad)
slope_deg[nan_mask] = np.nan
def _normalize(arr, lo, hi):
valid = arr[~np.isnan(arr)]
if len(valid) == 0:
return np.zeros_like(arr, dtype=np.float32)
vlo = np.percentile(valid, lo)
vhi = np.percentile(valid, hi)
if vhi - vlo < 1e-6:
return np.full_like(arr, 0.5, dtype=np.float32)
norm = np.clip((arr - vlo) / (vhi - vlo), 0, 1)
# Apply gamma for contrast
norm = np.power(norm, 1.0 / contrast)
return norm.astype(np.float32)
r = _normalize(pos_open, pmin, pmax) # Red: positive openness (ridges)
g = _normalize(90 - slope_deg, pmin, pmax) # Green: inverted slope (flat=bright)
g[nan_mask] = np.nan
b = _normalize(neg_open, pmin, pmax) # Blue: negative openness (ditches)
# Assemble RGB (uint8)
rgb = np.stack([r, g, b], axis=0) # (3, H, W)
rgb = np.nan_to_num(rgb, nan=0.0)
rgb_uint8 = (np.clip(rgb, 0, 1) * 255).astype(np.uint8)
_save_tif(output, rgb_uint8, transform, crs, dtype='uint8', count=3)
logger.info(f" ✓ RRIM terminé ({time.time()-t0:.1f}s){gpu_tag}")
return output
except Exception as e:
logger.error(f" ✗ Erreur RRIM: {e}", exc_info=True)
return None
def generate_multi_hillshade(dem_file, basename, vis_dir, resolution, shared=None,
azimuths=(315, 135, 45), altitude=30, blend_slope=0.3):
"""Multi-directional hillshade RGB composite — 3 azimuths mapped to R/G/B.
Each azimuth produces a hillshade mapped to a color channel:
Red = azimuth 315° (NW illumination)
Green = azimuth 135° (SE illumination)
Blue = azimuth 45° (NE illumination)
Shadow direction reveals structure orientation through color.
"""
gpu_tag = " [GPU]" if HAS_GPU else ""
logger.info(f" → Hillshade Composite RGB{gpu_tag}...")
t0 = time.time()
output = vis_dir / f"{basename}_multi_hillshade.tif"
try:
if shared:
transform = shared.transform
crs = shared.crs
nan_mask = shared.nan_mask
slope_rad = to_gpu(shared.slope_rad) if HAS_GPU else shared.slope_rad
aspect = to_gpu(shared.aspect) if HAS_GPU else shared.aspect
else:
dem_np, transform, crs = _read_dem(dem_file)
nan_mask = np.isnan(dem_np)
filled, _ = _fill_nans(dem_np)
dem = to_gpu(filled) if HAS_GPU else filled
dy, dx = xp.gradient(dem, resolution)
slope_rad = xp.arctan(xp.sqrt(dx**2 + dy**2))
aspect = xp.arctan2(dy, dx)
alt_rad = xp.radians(xp.array(altitude))
sin_alt = xp.sin(alt_rad)
cos_alt = xp.cos(alt_rad)
cos_slope = xp.cos(slope_rad)
channels = []
for az in azimuths:
az_rad = xp.radians(xp.array(az))
hs = sin_alt * xp.sin(slope_rad) + cos_alt * cos_slope * xp.cos(az_rad - aspect)
blended = (1 - blend_slope) * xp.clip(hs, 0, 1) + blend_slope * cos_slope
channels.append(to_cpu(blended).astype(np.float32))
gpu_cleanup()
# Assemble RGB (uint8)
rgb = np.stack(channels, axis=0) # (3, H, W)
rgb[:, nan_mask] = 0.0
rgb_uint8 = (np.clip(rgb, 0, 1) * 255).astype(np.uint8)
_save_tif(output, rgb_uint8, transform, crs, dtype='uint8', count=3)
logger.info(f" ✓ Hillshade Composite RGB terminé ({time.time()-t0:.1f}s){gpu_tag}")
return output
except Exception as e:
logger.error(f" ✗ Erreur multi_hillshade: {e}", exc_info=True)
return None
def generate_local_dominance(dem_file, basename, vis_dir, resolution, shared=None,
radius=15, pmin=2, pmax=98):
"""Local Dominance — proportion of neighborhood below center point.